A devlog
Hello, fellow jurks! Thanks for playing my demo or looking at this page and not playing it! At the moment, I have about 50 levels and am aiming for maybe 70 or 80. Most of the game is complete besides things like art assets, icons, music, sounds, visual traps, different 3D models for levels and a battle royale mode (jk) . Okay, maybe not most of the game is complete, but I'd say about 65%. I'm aiming for a solid 80%. The music on here isn't intended to be in the final build. I had some obvious copyright placeholder music and needed something else. I really like these songs, so if you want to know who did them, I put their links on the front page.
So I've been working on this game for WAY TOO LONG. I started this in mid 2016 and now just casually been working on it. I gave it about a good 6 months at the start, and then got really stuck at the level design. I then kind of left it to create Very Very Plane instead. Then later, things happened in life - blah blah - I go back to this game, make some levels, get stuck, tried to learn Korean, squished some bugs, ate some Indian pizza, and do other things. The circle of life and all.
Because this is intended for mobile, you move the level by tilting the device around, and when you tilt to a certain point, it is actually hard to see the device. So I have to compensate for that visual problem. And so I get stuck thinking about that when creating levels. There's not a lot of depth deceiving levels in this demo, but it is a theme I try to exploit in the full game.
Files
Get Jurk-Demo
Jurk-Demo
A world with no depth. Move the level - not the player! Made in Unity
Status | In development |
Author | drw |
Genre | Platformer |
Tags | 3D, Difficult, Low-poly, Minimalist, no-depth, Unity |
More posts
- Add Android versionSep 19, 2021
- Added PC version, Pause screen and maybe fixed graphic bugSep 14, 2021
- Coming back to this project and hopefully finish it!Sep 11, 2021
- Sorry, I won't finish this game in time for the JamJan 30, 2020
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